First update - Starting


Using a game I made for a game jam project as a template, I made the first prototype of Factor Master. It is bare-bones as of right now, but I hope that I can add more features like smoother animations, sounds, and better graphics to make it more appealing.
To make the game more entertaining, I am considering taking inspiration from Candy Crush regarding how they give special candies based on your combo.

Something in the back-end that should definitely be worked on is making the numbers on the grid not random. Currently the number tiles are given a random number between 2 and 64 (with some primes excluded), with lower numbers having larger weights. However, because the arrangement of numbers is random, often there are few places where factors can be found. I presume this issue can be solved by spawning the tiles deliberately, placing tiles in a way that there are many places the player can take factors of.


How the game looks currently:


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