Final Feature before completion
With the Research Opportunity Program ending, here is one last update! From last week's feedback, it seemed as though some people were confused about the barrier mechanic and wanted a tutorial level. So, I have created one to better illustrate the feature.
As always, the level is designed in a way that you can't get soft-locked. The numbers were chosen very precisely to always factor no matter which tiles you factor, and in a way that you will have leftover tiles, to illustrate that from now on, the goal isn't to delete all tiles, but delete all barriers.
There are a few features I wanted to add, namely allowing the players to better see the actual factoring process by slowing down the tiles and adding an additional animation for factoring, but at this stage in the project, I didn't want to add such a large feature because I didn't want to accidentally break the project, and who knows how many bugs I'll introduce to the game.
Files
Factor Master
Status | In development |
Author | hanmin |
Genre | Educational |
More posts
- Sounds, graphics, and logsAug 10, 2022
- Last Major Feature, barriers!Aug 02, 2022
- Refactoring, Details, Sound?Jul 26, 2022
- Powerups, tutorial levels, and more!Jul 26, 2022
- First look at the remade gameJul 12, 2022
- Level Selector, better animations, and more!Jul 12, 2022
- Design DocumentJun 10, 2022
- First update - StartingJun 03, 2022
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