Last Major Feature, barriers!
Factor Master » Devlog
I'm not exactly sure what these should be called, but for now we're calling them barriers. I was inspired by Candy Crush's mechanic where there are immovable blocks you have to clear by clearing candies nearby.
This is the last major feature / design change the game is going to have before polishing. This last feature finally gives a goal and a win condition for the rest of the higher levels.
Files
fmaster.zip Play in browser
Aug 02, 2022
Factor Master
Status | In development |
Author | hanmin |
Genre | Educational |
More posts
- Final Feature before completionAug 15, 2022
- Sounds, graphics, and logsAug 10, 2022
- Refactoring, Details, Sound?Jul 26, 2022
- Powerups, tutorial levels, and more!Jul 26, 2022
- First look at the remade gameJul 12, 2022
- Level Selector, better animations, and more!Jul 12, 2022
- Design DocumentJun 10, 2022
- First update - StartingJun 03, 2022
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